Cities: Skylines 2 Devs To Toxic Fans: Stop Being Awful, Please

Cities: Skylines 2 It was launched on October 24th in a not-so-great state. As a result, the studio behind the game, Colossal Order, received a lot of criticism about its condition upon release. However, according to the studio’s CEO, Marina Halikainen, since then Sky lines 2With the launch, developers have noticed a “growing” level of “toxicity” in their community – and if that toxicity continues, it could lead to fewer developers connecting online.

Last fall, city builder and simulator Cities: Skylines 2 Entered the computer with huge Performance issues and annoying bugs. Some of these were fixed in the months after release, and the studio announced in November that it was the problem Delaying DLC ​​to continue focusing on patches and improvements. But, even as the game progressed, some players were constantly being mean to the online programmers, which prompted a new message from the head of the Colossal Order via the game’s official forums.

in the new word of the week (Hallikainen devotes a large section to discussing “the growing trend of toxicity in our society.” According to him, the studio and its developers have “never experienced this level of bad behavior”.

“not only [is the toxicity] It’s directed at our developers, as well as our fellow community members — that people are hesitant to interact with the community as a result, Halikainen said. “In the long run, this will not only damage the morale and happiness of members of the community, but also kill creativity and innovation, which will be very sad to see.”

Hallikainen said Colossal Order has always “valued” the way its developers are active on social media and communicate directly with players. However, he clarified that the studio’s “biggest responsibility” is to “protect the team” and make sure they have a safe place to do their best work. Additionally, Halikainen noted that previous efforts to ask the community to stop being toxic “have not moved the needle.” So he asked fans for ideas on how to improve communication, and also suggested that if things didn’t improve, the programmers might stop talking to fans online.

Developers want feedback, not insulting threats

This post asks a question that countless developers and community members have already asked: “Should we add more moderation, or is the only option to back off our engagement?”

Later, Halikainen responded to players saying that this is normal and that other games with a rough launch – such as CyberPunk 2077– Dealt with the same toxic and nonsensical fans until the game was fixed.

“Poisoning and criticism are different things, I’m sure you understand that.” Halikainen explained.

Poisoning is threats, attacks on people, and outright meanness. It has nothing to do with the explanation [issues] with the game you might encounter and what you want the developers to fix or improve first. We don’t want praise, we want a community where we can discuss [Cities: Skylines II] With players…what works and what doesn’t without facing abuse.

This is far from the first time we’ve seen gamers treat developers and others who use their games terribly. earlier this monthMJ’s face model at Insomniac Spider Man Games asked fans not to call and not disturb his day job. Players have also sent Annoying messages To other game developers and Actors Simply Because they don’t like the game or a character We’ve even seen Twitch streamers Report Persecutors in society.

Unfortunately, with online platforms like X/Twitter being less moderated and places like Substack doing little to deal with Nazis and other idiots posting garbage on the web, it’s unlikely that Colossal Order, or any other studio for that matter witness a decrease in this field. Online toxicity soon however we can still hope.

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