There are a rare group of video games that created entire genres based on their innovation, and their fingerprints can still be seen on many games today. Super Mario Bros defined the concept of a side-scrolling platformer, DOTA Become a mainstream MOBA, and Doom It’s a benchmark for first-person shooters. No way the likes of halothe last of us Or The day before Without the morbid and complex fantasies of iD software developers in the early 90s.
By today’s standards, 1993 Doom It sounds like a simple game.As a space marine sent to Mars, you’re tasked with running and gunning through cursed levels of rotting walls and screaming flesh, listening to metal-inspired tunes and wielding a buffet of gory weapons. DoomFast Mania brought a new level of gaming immersion, allowing players to perform a symphony of killing with chainsaws and machine guns. Instead of viewing your avatar remotely, DoomThe impressive first-person perspective meant you were running and shooting through the lens of an action hero.
Doom It didn’t create the first-person shooter, but it represented a significant evolution of the concept. You can see DNA all the way back to 1974 Maze War, a game created by high school students during a NASA work-study program that allows players to battle each other on an early version of the Internet. Or go back to the 1980s BattleZoneAn arcade tank simulator made by Atari.
Developer id Software made its first foray into the shooter genre the previous year with 1992. Wolfenstein 3D. The software in the Nazi hunting adventure was simpler and could only process walls at right angles, making the world compact and the areas somewhat repetitive. This aesthetic works a lot better when you’re fighting Mecha-Hilter in a bunker, but a lot better when you’re killing demons in space.
With Doom, the id Software team had to create an entirely new technology that would allow them to create an explorable world that felt alive and threatening. The level design was much more complex, with areas made up of corners, alleys, stairs, changing lights, and high ceilings that hid mutants and demons behind every corner.
But all this innovation needed to be able to run on almost all raw computers of the time. Doom The first part was distributed as one Subscription title. It was the original free-to-play model that left the FPS industry behind, giving players just a taste of a game to convince them to pay for the full experience. The game was a huge success and brought id Software a profit within a day. In late 1995, Doom Was It is estimated to be installed on more computers From Microsoft’s inevitable operating system, Windows 95.
Doom It drove the broader industry move toward 3D environments in games and challenged long-held assumptions about the audience for interactive entertainment. In an era when violent video games were a hot political issue, DoomGore’s controversial hit transcended the niche and became a wider pop culture phenomenon. It has been passed on to many Different game platforms– and even non-gaming electronic devices Pregnancy tests– That “can be executed Doom?“–It has become a ten-year-old meme.
All of these pieces created the basic shooting formula that is ubiquitous today. It blows your mind to think how much a floppy disk and a damn big gun changed the industry. So next time you are playing fortnite, Punch that player in Doom Guy and thank him for his many sacrifices on Mars.